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DRUM JAM USER GUIDE

MAIN PLAY AREA CONTROLS

FACTORY / USER – Option to load single or multi-instrument loop-based Factory or User Combo presets. These two options refer to the large scrollable list directly below the Factory | User tabs on iPad, or after pressing the Load button on iPhone/iPod touch. The currently loaded preset name appears above this list on iPad, or on the main pads/panel on iPhone/iPod touch.

SAVE – Options to save user presets and organise under optional groups. When a preset is saved it saves everything, from the tempo through to the solo pad.

LOAD BUTTON – When loading a preset there is an option to load the BPM, LOOP, LOOPFX, PAD, and PADFX. If you want to load a preset but do not want the BPM, loops, loop effects, solo pads, or pad effects to change, the appropriate buttons will need to be deselected.

RANDOM PARTS BUTTON – This keeps the same instrumentation but randomises the part that each instrument is playing. (Made clear by having musical notes in the icon). There are on average of around twenty different patterns for each instrument. Taking into account the number of instruments available, this amounts to millions of variations possible.

Each change of pattern will occur on the next loop start point. All the loops are two bars long so you won’t have long to wait! You can see how close to the next loop cycle start point you are by referring to the flashing tempo bar. When a random change is pending, this will also be announced in the flashing tempo bar. Instruments that are locked in the Parts page will not be changed when a randomize action is performed.

RANDOM INSTRUMENTS BUTTON – This randomises the whole instrument set and individual parts for a very radical change of mood. You could end up with anything, from a Cuban / Indian mix to a Snare back beat mixed with Arabic Req and African Udu. As above, each change of instrumentation will occur on the next loop start point. You can see how close to the next loop cycle start point you are by referring to the flashing tempo bar. When a random change is pending, this will also be announced in the flashing tempo bar. The icon has musical instruments on a dice to make it clear that it is the instruments that will be randomized. Instruments that are locked in the Parts page will not be changed when a randomize action is performed.

RECORD – This records your whole performance. If you select this when the app is not playing it will engage as soon as you either 1) press Play, or 2) touch the solo pad, with that first hit being the first beat in the recording. If you are already playing loops it will wait until the next loop start point to begin the recording. All the variations, random changes, solo instrument work and mutes will be recorded. Basically, whatever you hear in your performance will end up in the audio file. If you just want to record an unaccompanied solo instrument, then this is also possible.

When recording during playback the recording will start from the next loop cycle start point. Record pending will flash in the display bar. Press Stop to signal the end of recording, but note that it will actually stop at the next loop cycle start point, so it is best to hit it a bit before the end so you don’t miss it. ‘Record stop pending’ will flash in the display bar. All files recorded will be an exact bar length for easy import into other software applications. The tempo is by default included in the file name. When recording during non playback, the recording will start when you hit play or else when an action is executed on the solo pads.

Another important thing to consider when recording is the setting for Fixed Recording Length in the settings menu. With this set to ON each file will be a specific length, from 1 bars to 64 bars. You do not need to hit record to finish, as it will stop automatically. To record longer than this you would need to set this to OFF.

You can choose what happens to the recorded file when completed by selecting an option in the dialogue box that appears after recording is completed. The options are SAVE / SAVE AS / ABORT / EXPORT. SAVE will use the default filename, (SAVE AS will name the file whatever you choose) and place it in the documents area, accessible from the Manage Files feature in the settings. If ABORT is chosen, it will prompt you to be sure you wish to delete the recording, and then do so. You cannot restore a deleted file. If EXPORT is chosen, a set of export options will appear, which are the same as described previously in the Manage Files area. To prevent this popup from appearing at all after record, turn off the Confirm Record option in the settings, and the recording will just be saved with the default filename in the documents area.

STOP WITH HIT – Pressing this button will stop playback with a hit of all the active loop instruments as opposed to silence. This can be affective for making a clear stop on a downbeat. Some effects can also be created by tapping this rhythmically. Bear in mind though, that if you wanted to start playback again then the last hit would need to be on the ‘Play’ button on the downbeat. Otherwise the loop would be starting off the beat. The hit is also not quantized to the beat, which gives you the freedom for creative stops.

The instruments that sound for the ‘stop hit’ are the instruments involved in the overall pattern. In some situations, instruments have more than one type, such as the tambourine patch which has a few different tambourines in its variations. In this instance it might occur that a different tambourine than the exact one playing will sound for the hit.

FADE IN / FADE OUT - When DrumJam is not playing, pressing the FADE button will fade in playback over the amount of time chosen within the options menu. (0 to 10 seconds). When the fade button is pressed during playback the loops will fade out over the period set for fade out. These settings are changed in the Settings menu accessed in the upper right corner of the top menu bar. The fade button toggles between fade in and fade out icons depending on whether the app is in playback mode or stopped.

PLAY - If not playing, begins playback. If playing it stops playback without a hit. If there is external MIDI sync active, playback will begin in time with the synchronization.

VOL / PAN PAGE

Using an x/y axis, this window gives the user an instant way to adjust the volume and pan of any individual instrument. Dragging instruments vertically towards the top of the window increases the volume whilst dragging them lower reduces the volume. Similarly, by dragging from left to right you are positioning an instrument within the stereo spectrum.

By dragging an instrument outside the window altogether you are deleting it from the pattern. A trash icon appears when you do this. If you do it by mistake you can always hit the undo button!

To add a new instrument loop to the playing selection simply drag it from the instrument panel next to this area and drop it where you want in the volume / pan image. It is a fantastic way to visualise a mix. Only one instrument can be dragged at a time but it is possible to add many instruments into any active zone.

PARTS PAGE

This is a list view of all the loops you have playing in your arrangement. On one side you have the instrument icon whilst on the other you have the loop number displayed indicating which variation of that instrument set is active.

To the left of the window are small padlock icons which lock the instrument and loop variation to avoid changes when some of the random functions are utilised. (See ‘Randomise Instruments’ and ‘Randomise Patterns’).

To add a new instrument loop to the playing selection simply drag it from the instrument panel on the left of the window into the list. You may also double-tap an instrument to add it. By dragging an instrument from the window altogether you are deleting it from the pattern. A trash icon appears when you do this. To quickly clear the window completely of instruments, simply load in the preset from the Load Preset menu.

MUTE / SOLO PAGE

Divided across two columns, this page give a lot of flexibility for muting and soloing various parts of the pattern on the fly. On the left of the window we have the Mute functions where individual instruments can be muted and un-muted during playback. On the right side we have the Solo options. By selecting one instrument here, you can hear it individually but by selecting two or more with a multi-finger technique, you can create some very interesting musical changes with many different combinations. It is also possible to scroll up and down with a finger to create various combinations or else drag across in an ‘S’ motion to get interesting interactions between the mute and solo functions.

One tip when using the mute or solo functions when ‘tapping’ to stop and start instruments on bar lines. Tap just before the beat and you can achieve a smooth entry and avoid cutting off the first part of the beat at the point the note starts.

FILTER PAGE

On iPad this is in a dedicated window above the solo pads and can control the filter for both the loops and the solo pad performance. On iPhone/iPod touch this page controls the filter for the loops only. To control the filter for the solo pads when on the PADS page, there is a layout button that lets you choose three different screen views for the solo pads, one of which reveals the filter in split screen mode.

The filter window features an X/Y axis for the low-pass filter’s cut-off frequency (X-axis) and resonance (Y-axis) with a list on the left of active loops available for routing through the filter. A single loop, some loops or all of the loops can be selected for routing through the filter. You can also route the solo pad for filtering by turning on the PAD FILTER button.

On iPad, in the centre of the screen you will see three options: LOOPS / PADS / BOTH. By selecting the LOOPS buttons your finger drags will only control the cutoff/resonance of the loops filter, while leaving the pads filter alone. Select PADS, only the pads filter is changed, and pressing both will link both filter’s parameters together. The green blob is for the loops and the blue blob is for the pads.

To add a new instrument loop to the playing selection simply drag it (or double-tap it) from the instrument panel on the left of the window as mentioned above.

OTHER CONTROLS

LOOP VOLUME – Adjust the volume of the loop playback.

BPM – Press and hold this to reveal tempo slider. Double tap the tempo slider to reveal an input box for choosing a specific tempo. The tempos entered this way can have fractional parts if required. You cannot change this control when receiving external MIDI clock sync. The background will change to blue when active MIDI clock is received, and it will change to a reddish color when you choose a slow tempo where the loop quality may be compromised.

TAP – Tap in a tempo of your choice by tapping the beats of the tempo you want to match. The distance between the taps becomes the quarter note pulse. It will average the most recent several taps to achieve an accurate measurement. You cannot use this control when receiving external MIDI clock sync.

LOOP PITCH – Tune the loops between a range of +12 / –12 semitones. All loops are changed together.

BEATS – Change the length of the rhythm cycle from between 2 beats to 8 beats. You can use this to emulate different time signatures.

UNDO – Does what it says on the tin. Idiot proof and desirable! Will take you back up to twenty steps through your recent changes.

REDO – Reverts back to the state before you hit the UNDO button, up to as many entries as Undo supports. However, if you perform any other manual changes after you undo, then you will no longer be able to redo.

PADS VOLUME – Adjust the volume of the solo pads instrument. On iPhone this is only visible when you are in the PADS page.

DROP – This controls the random likelihood that an auto-repeat on the solo pads does not actually play. This can introduce some interesting variations. 0% means nothing will be dropped.

PAD REPEAT MODE - This sets the way that notes are produced on the finger pads area. There are numerous options.

  • SINGLE HIT - Great for just tapping in rhythms as one would on any drum pad.

  • EIGHTH NOTE CONTINUOUS - This is where the fun begins. As you drag your finger across the screen, the notes sound continuously repeating as eighth notes. As you drag faster you can get clusters of faster sixteenth notes to come up with some really funky drum fills. Even faster dragging will trigger 32nd notes. (This is dependent on the settings you have selected on the sensitivity slider as mentioned below).

  • SIXTEENTH NOTE CONTINUOUS - As above but for 16ths and 32nd notes. (This is dependent on the settings you have selected on the sensitivity slider as mentioned below).

  • EIGHTH NOTE DOTTED - This is a really cool setting. Drag slowly to get dotted eighth notes and faster to add in clusters of sixteenth notes. Even faster dragging will trigger 32nd notes. At 100% it will be all sixteenth notes. (This is dependent on the settings you have selected on the sensitivity slider as mentioned below).

2X SENSITIVITY SLIDER – Press the 2X SENS button momentarily for the slider to appear vertically. How busy and flashy do you want to be? With the slider set low, you will only get the lowest repeat value of the mode you have selected. Thus, if you have 16ths Continuous selected, you would only have continuous 16ths, however fast you scroll with your finger. However, as you increase the sensitivity slider you will begin to get clusters of the next duple note value up (In this instance, 32nd notes). These clusters get more and more as you increase the sensitivity until you will only get 32nd notes at the maximum setting, however slow you scroll. This option will have no influence on the Single hit mode, if selected.

CONTROLS/INSTRUMENTS BUTTON – This opens a new window which toggles the display to the left of the pads between the instrument selection list and a set of performance controls. There are some great options in here for adding effects live during performance. It is a Dubmaster’s dream!

PITCH BEND – A solo pad set can be tuned up or down using the slider. At the bottom of the slider there are four options -

  • SMOOTH/SNAP – This will bend the pitch smoothly, or snap the pitch bend to the semitone interval set in the options menu.

  • SPRUNG/FREE – When the slider is released it will spring back to the zero mid point immediately in Sprung Mode, whereas it will remain wherever you leave it in Free mode. Note that double-tapping the pitch bar will reset to 0 in Free mode.

The range of the pitch bend (up and down independently) can be set in the settings, as well as the mode Slide or Jump, as described in the settings portion of this guide.

DELAY LEVEL – Sets the input level of the delay for the solo pads. When this percentage is higher, more of the sound from the pads will be sent to the delay. Used as a performance control, you can decide exactly when and how much will be heard with the delay effect, and if you set the control to 0%, no new sound will be sent into the delay, but existing echoes will still be heard (depending on feedback and delay time).

DELAY FEEDBACK – Indicates how long the repeats of the delay effect continue. Setting it to 0% will result in only a single echo, while setting it to 100% will cause it to repeat forever (watch out!).

The delay time (tempo synced, specified in 16ths) and the output level can be controlled from the settings.

REVERB LEVEL – Changes the level of the reverb on the solo pads. The room size is controlled separately from the settings and is shared with the reverb applied to the loops.

CRUSH – Adds a maximizing distortion effect to the solo pads in varying amount.

LOFI – Reduces the bit-depth of the audio, selectable down to 1 bit! When used in conjunction with the filter, can result in some tasty nastiness.

REPEAT SWING – Sets the swing amount for the drag auto-repeat hits on the solo pads. 50% is no swing. This has no affect on the loops, only the solo pad repeats.

BEDLAM – The new ‘BEDLAM’ designer allows the user to add random elements to slices triggered in the solo pads. (It is not available for the loops because the loops are not sliced audio files). There are numerous settings such as Pitch, Pan, Buzz and Reverse which can really add some interesting effects to the solo pads.

LEVEL – Adjusts the overall intensity of the BEDLAM effect. This is really a master likelihood control.

PITCH CHANCE – Increase or decrease the likelihood of a slice having its pitch altered.

PITCH DEPTH – Option to extent the pitch range the effect can trigger.

BUZZ CHANCE – Increase or decrease the likelihood of a drum being re triggered rapidly, creating a ‘Buzz’ effect.

BUZZ SLICE – Defines in Milliseconds the length of the cut slice that repeats

BUZZ DURATION – Defines how long the repeating buzz effect will last.

REVERSE CHANCE – Increase or decrease the likelihood of a triggered slice being played in reverse.

PAN CHANCE – Increase or decrease the likelihood of a triggered slice being randomly panned.

PAN WIDTH – Defines the width of the stereo image used for slices that are randomly panned.

LOOP INSTRUMENT SELECT PALETTE

This window contains the instrument selector for the loops. The list is scrollable vertically and the user can drag any individual instrument from this window into any of the Vol / Pan, Parts, Mute/Solo or Filter windows. Once an instrument is dragged into the active zone, the user can access the variations of parts for that instrument. You may also double-tap an icon to add it.

It is possible to drag many instruments into the active windows one at a time, but bear in mind, the more you add, the messier a percussion mix can get. If you don’t like the new addition then remember that individual instruments can be dragged to trash from any of the Vol / Pan, Part or Filter windows, or Undo can be pressed.

PAD INSTRUMENT SELECT PALETTE

The pad instrument selection palette is located next to the pads area (or in the PADS panel on iphone). You will see that there are numerous different instruments in this list that are not in the Loops list. To change the solo instrument, simply drag it from the instrument panel on the left of the window into the pads area. This will replace the previously chosen instrument.

SOLO PADS

This is the wide window situated across the lower part of the screen on iPad, or after pressing the PADS button on iPhone/iPod touch. (On iPhone there is also a layout button that reveals three views for the solo pads: Expanded / Normal / Split with Filter).

To select a new instrument to play, either drag the icon from the list on the left over to the pad area, or double-tap the icon.

The solo pads area is where the user can freely jam on top of the groovy loop patterns. There are numerous modes to dictate how the pads respond. These are controlled by the MODE and 2X Sensitivity buttons nearby the pad window (and described more fully elsewhere). Either by dragging one or more fingers across the pad window or else by tapping in time, you can input rhythm.

You might also need to adjust the levels of the solo pads and loop playback to make the solo instrument cut through the mix. When the loop playback is particularly busy, this will be more of an issue. Ed the Drummer can be shown or hidden within this window. See reference in Settings.

TEMPO FLASH BAR

This indicates where in the loop cycle the playback is situated. It also flashes announcements when a tempo change or random loop / instrument change is about to occur.

SETTINGS

DRUM STORE – Choose from a number of additional add ons for DrumJam. With many new instruments and loop sets to choose from, you can virtually double the content of the App.

OPTIONS

FADE IN / FADE OUT – This adjusts the fade in / out time for the loop playback. Time option is from 0 to 10 seconds. When DrumJam is not in playback, pressing the corresponding ‘FADE’ button on the main control interface will fade in playback over the amount of time chosen within the options menu. When the fade button on the main control interface is pressed during playback the loops will fade out over the period set for ‘fade out’. The fade buttons have no influence over the solo pads.

SHOW RECORD CONFIRM – With this set to ON a save dialogue will appear asking you what you want to do with the recorded file. The options are SAVE / ABORT / EXPORT. There are more details on these options in the relevant section in the user guide. When this is set to OFF the recordings are automatically saved with default timestamped filenames, accessible from the the Manage Files section of the settings.

FIXED RECORD LENGTH – This determines a specific length for a recorded file, from 1 bar to 64 bars. To record longer than this you would need to set this to OFF. When this is set to ON you only need to hit record once to start the recording, it will automatically end when the fixed length has been recorded. This is handy for background recording purposes, or when you know ahead of time how long your recorded loop should be.

RECORD INSTRUMENT ONLY – Only the solo pads will be recorded, the loops will not be. This can be useful if you like to use the loops as a guide, but only want to save the output of your pad playing.

EXCLUSIVE SOLO MODE – With this enabled, pressing Solo for an instrument on the Solo/Mute page will de-solo all other tracks leaving only the pressed instrument soloed. You can still press and drag with one or more fingers to get more instruments soloed. With this off, pressing Solo will simply toggle the instrument solo on or off, leaving the others unaffected.

ED THE DRUMMER – Show or hide Ed, the cartoon drummer created by Henrik Andersen. Ed will appear in the solo pads area and drum in time with you.

SHOW PAD HITS – Show or hide the illuminated effect for the sections of the solo pads.

SWAP FIRST KIT PADS – This swaps the first two columns on the drumkit pad instruments, which are usually the kick and hi-hat.

PITCHBEND OPTIONS

PITCHBEND RANGE – Determines in semi tones how much a solo pad set can be tuned up or down.

PITCHBEND SLIDER MODE – SLIDE / JUMP - Determines whether the effect is activated smoothly as when moving the slider (SLIDE) or else by tapping the finger anywhere in the slider, the pitch bend handle will suddenly jump to that point. This is great for creating instant pitch bend detunes for individual hits on the fly.

SNAP INTERVAL – This snaps the pitch bend to a given interval of your choice, when Snap Mode is activated on the pitch slider. All these settings work in conjunction with the pitch bend setting on the actual slider itself in the Controls section of the active pads screen.

EFFECTS

REVERB ROOM SIZE – Controls the size of the room and the ambience of the reverb effect.

REVERB LOOPS LEVEL – Choose the amount of reverb you require for the loops.

REVERB PADS LEVEL – Choose the amount of reverb you require for the solo pads.

RECORD WITH REVERB – Choose whether loop recordings will include reverb.

PADS DELAY TIME – Determines the delay repeat time interval for the solo pads in increments of sixteenth notes. Sounds really cool set to 3, 5 or 7.

DELAY OUTPUT LEVEL - The output level of the delay effect. Delay Input Level and Feedback controls are found in the pads area after toggling to the controls view.

MASTER LIMITER – Enable or disable the master limiter. This will add a small amount of latency when playing live, but will prevent digital clipping if the volume levels are pushed too high.

MIDI SETUP

IN and OUT CHANNEL – set the MIDI channel that the solo pads will respond to on input, and the channel that will be used to output MIDI notes when the pads are played.

Use GM Drum Mapping – When this is enabled (the default), pad kits that have appropriate General MIDI drum mappings will use them to control the incoming and outgoing note numbers trigger specific samples. If not enabled, those kits will fall back to a generic linear mapping of hits starting from note number 36 and repeating indefinitely across the entire note range.

Use CC Bindings – Enable control of app parameters with incoming CC messages. See the full set of fixed CC MIDI bindings for remote control of parameters at the end of the User Guide.

Chan. Press. Auto-Repeat Vel. – Use Channel pressure to control the auto-repeat velocity when using the auto-repeat via midi note input (enabled with CC1).

Use Pitchbend for Pad-X – When using the CCs for touch pad simulation (11, 12, and 13), use pitchbend as an alias for Pad-X position.

Grab CC After Loop Mixer Changes – When using the loop mixer CC controls, if this option is enabled, the volume and pan controls will need to be passed through the current values of the loops before they are used. This is to avoid jumps when new loop sessions are loaded, or loops are deleted.

INPUT CONNECTIONS – Choose what MIDI hardware devices, network MIDI connections, or other running applications with virtual MIDI ports you want to accept MIDI input from. You can choose to receive MIDI voice messages (notes, controller, etc) that will play the current pad instrument, or to receive synchronization clock messages from the source, or both. If you are connecting to another application’s ports, only do so in one of the applications, not both, or duplicate events may be receieved.

OUTPUT CONNECTIONS – Choose what MIDI hardware devices, network MIDI connections, or other running applications with virtual MIDI ports you want to send MIDI events to. You can choose to send MIDI voice messages (notes, controller, etc) that are played on the solo pads, or to send synchronization clock messages to that destination, or both. If you are connecting to another application’s ports, only do so in one of the applications, not both, or duplicate events may be processed.

WIRELESS MIDI – This enables you to connect to Wireless MIDI configurations set up between devices or computers.

VIRTUAL MIDI - Allow Connections – If enabled, virtual MIDI ports will be created for DrumJam, so that applications will be able to send or connect to us on their end. You can still send and receive MIDI using the input and output connections shown above.

VIRTUAL MIDI - Send MIDI Clock – If enabled the clock sync messages will be sent out of our virtual MIDI port for other apps to listen to if they desire.

RANDOMIZE OPTIONS

RANDOMIZE OPTIONS - Opens a separate page.

AUTO RANDOMIZE LOOPS - MIN - Determines the smallest interval of time in bars that the loop parts will be randomised, whilst keeping the instruments the same.

AUTO RANDOMIZE LOOPS - MAX - Determines the longest interval of time in bars that the loop parts will be randomised, whilst keeping the instruments the same.

AUTO RANDOMIZE INSTRUMENTS – MIN - Determines the smallest interval of time in bars that the instruments will be randomized.

AUTO RANDOMIZE INSTRUMENTS – MAX - Determines the longest interval of time in bars that the instruments will be randomized.

RANDOM INSTRUMENT COUNT – Determines how many instruments will be randomized. There is a minimum and maximum.

INSTRUMENT CHOICES - This takes you to an instrument list where you can easily select or deselect instruments for randomization. When Randomize Instruments is active, only the selected instruments (all by default) will be randomly picked from.

AUDIO OUTPUT

DEVICE VOLUME – From here you can control the hardware output volume of your device.

APP VOLUME – This boosts the output of the app. Beware that you don’t push this too high or digital clipping may occur in the output. It is recommended that you enable the Limiter under the Effects section if you use this control. If the Restore at Launch toggle is enabled the setting you make here will persist upon relaunching the app, otherwise it will be reset to the default of no volume change (0 dB).

FORCE MONO OUTPUT – Converts the output signal to mono. With this, the functionality of the pan section in the VOL / PAN page will cease to have influence. This feature is useful when you are sending the output of the device to a PA system or amplifier using only one channel of the stereo output cable.

Auto Screen Lock – When enabled this allows the device’s screen to blank and the device to lock after a period of inactivity. When set to OFF it prevents the device from going to sleep automatically.

Background Audio – When enabled this allows loops to continue playing in the background when using another app, as well as retaining the ability to respond to MIDI input to play the solo pad instruments.

Power Saver – This is only relevant when Background Audio is enabled, and it will automatically suspend background audio/MIDI operation after 15 minutes of inactivity in the background. If loops are playing, or if any incoming MIDI notes or clock start or stop events come in, it will not suspend background audio processing.

WIST

Wireless Sync-Start – Attempts to connect with nearby devices to use Korg’s WIST playback start sync.

EXPORT

MANAGE FILES – Takes you to a new window where you can audition, rename, upload and copy your recordings made within DrumJam. All of these audio files are also available through iTunes in the File Sharing section of the Apps tab when your device is connected, with no additional action required from you.

COPY SELECTED – Copies selected file to paste into other appropriate apps. The audio is copied to both the Sonoma Wireworks Pasteboard, as well as the generic audio pasteboard.

SHARE TO SOUND CLOUD – Option to upload a file directly to SoundCloud. The tempo of the file will automatically be included in the uploaded SoundCloud data.

EXPORT TO AUDIOSHARE - Option to send the file directly to the AudioShare app from Kymatica.

EMAIL FILE – Email the selected file directly from your device, in the original WAV file format.

OPEN IN – An option to open your file in appropriate apps installed on your device that are registered to accept WAV files.

PLAY – Audition (or stop auditioning) the selected file.

ENABLE WIFI TRANSFER – View all your recordings on a computer linked to the same WiFi network. When a WiFi connection is active a URL will appear in this window. Type this in safari, firefox or any other browser on your computer to see the file list and easily download recorded session from the device, or to import or export user presets.

EMAIL ALL PRESETS – This enables the user to email all the user presets to another DrumJam user or else for back up. To import user presets, you need to use the WiFi Transfer feature described above.

MIDI CC Bindings

 7 - Master Pad volume
85 - Master Loop volume

17 - Pad filter toggle
71 - Pad filter resonance
74 - Pad filter cutoff

80 - Loops filter enabled
81 - Loops filter resonance
82 - Loops filter cutoff

91 - Pad Reverb send
83 - Loops reverb level
86 - Reverb Size
87 - Delay time

1  - Auto-repeat rate 
2  - Auto-repeat velocity (optionally channel pressure also)
     This only affects the most recent actively held NoteOn for the channel.

11 - Touch Pad Velocity 
12 - Touch Pad X Position
13 - Touch Pad Mode Enable

14 - Global Repeat type
15 - Repeat 2x sensitivity
16 - Drop %
18 - Delay input level
19 - Delay feedback
20 - Crush
21 - LoFi

22 - Bedlam master %
23 - Bedlam pitch chance %
24 - Bedlam pitch depth
25 - Bedlam pan chance %
26 - Bedlam pan width
27 - Bedlam rev Chance %
28 - Bedlam Buzz Chance %
29 - Bedlam Buzz Duration
30 - Bedlam Buzz Slice

69 - Randomize Loop Instruments (with value 127)
70 - Randomize Loop Variations (with value 127)
115 - Stop with hit (with value 127)
117 - Stop
118 - Play Toggle (or Clock Start/Stop)
119 - Record Toggle (or MMC Rec)
78 - Record On/Off
79 - Fade In/Out

102 - Undo
103 - Redo
104 - Tap Tempo

110 - Repeat Swing % (0=50% 127=60%)
111 - Pad Pitch (64 = no bend)
112 - Loop Pitch (64 = no bend)
113 - Meter Beats

CC 36–63 are mixer controls for the first 7 individual loop parts, in blocks of 4 representing Volume, Pan, Mute, Solo. So CC36 = Loop 1 Vol, CC37 = Loop 1 Pan, CC38 =Loop 1 Mute, CC39 = Loop 1 Solo, CC40 = Loop 2 Volume, etc.

Program Changes:

  Bank select MSB (CC0) = 00 - program change messages load pad
                               instruments (indexed from the alphabetically ordered list)
  Bank select MSB (CC0) = 01  
         with LSB (CC32) picks the FACTORY preset group, with
                         program change events selecting the preset within that group. 
  Bank select MSB (CC0) = 02
         with LSB (CC32) picks the USER preset group, with 
                         program change events selecting the preset within that group.